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I love that you made the source availible! I went and added the propellor tetrahex, also made the grid a bit taller and narrower. Very fun way to practice coding. I don't know if it's an improvement, but it's definitely harder.

I love the idea but the controls are way to difficult to play this. When you move the piece around it falls much faster (Instead of the 8 seconds it takes when you don't move it, it reaches the bottom in 2 seconds). So you'd need to add an extra wait time whenever a piece moves to the right or left, to compensate for that (e.g. the fall waiting time resets to 0 whenever you move). Also you cannot rotate a piece if the rotated version is above the grid when a new piece appears. That's also not intuitive and doesn't help the game flow. I'm also not sure I understand what counts as a full line exactly. But other than that it's an awesome idea, and has great potential!

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I went into the script and added a

next_time = current_time + fall_delay

whenever A and D are pressed, and it makes the game play so much better!

It's actually quite fun with that change!

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This super cool! That you created an entire hexagon system!